![]() Everyone in the cast needed to briefly inhabit the phantasmagoric misery of Sanctuary to nobody's surprise, it's not a very nice place to be. Sure, it's distressing to come upon a pile of twitching corpses expelling a long, tortured death rattle within the context of a fantasy RPG, but seeing performers of flesh and blood unleash that misery in a recording booth summons up its own special type of uncanny woe. Not only did you wipe on the Treasure Beast, he crushed your head like a melon- literally. ![]() The marauding demons are programmed with dangling bike chains, molten candle wax, and crushed fruits and vegetables, all of which is captured tangibly, without resorting to the freeware clips bobbing around the internet. ![]() Yes, the harvested audio will be imported onto a computer and deepened, sculpted, flayed, and spliced until it fits the unforgiving grim-dark horrors of Sanctuary, but Blizzard still takes a distinctly classical approach to the aural aesthetics of Diablo IV, one that resembles the practical Hollywood filmmaking of the 1950s and '60s. The mic is uniquely sensitive and designed to absorb a sweeping range of sound waves-most of which are well beyond the range our feeble human ears can perceive. That's principal sound designer David Stowater sitting on his knees in front of a dense, comprehensive record collection. You can see the action in the clip below.
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